Rumors have floated around following Ubisoft’s announcement that it will be releasing a patch that will temporarily remove support for Direct X 10.1 for the PC version of Assassin’s Creed.
This development follows numerous complaints by Assassin’s Creed users of bad performance when Nvidia chips mix it up with the graphics tools and the game.
The controversial move prompted TGDaily to investigate on the matter and they’ve come up with an even more shocking hypothesis: Nvidia might have pressured Ubisoft into removing DX 10.1 support for Assassin’s Creed.
An unnamed source who reportedly develops DX 10.0 games and is close to Ubisoft told TGDaily that “the way how DX10.1 works is to remove excessive passes and kill overhead that happened there. That overhead wasn t supposed to happen – we all know that DX10.0 screwed AA in the process, and that 10.1 would solve that.”
“Yet, even with DX10.0, our stuff runs faster on GeForce than on Radeon, but SP1 resolves scaling issues on [Radeon HD 3800] X2, he adds.
As it stands, the latest DX version runs as well as users would want on ATI cards, but not on GeForce chips. TGDaily warns that it’s still up to readers to believe what they want, but putting this information on the table was most welcome. In any case, we’ll report updates as soon as they come.
source pc.qj.net
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Still on the controversial Video Game Ratings Bill. This time around, it is Entertainment Software Association (ESA) CEO, Michael Gallagher, giving his two cents. According to him, the best way to control the games children play is to empower the parents, and not through enactment of unconstitutional legislation.
The Video Games Rating Enforcement Act would essentially require the retailers to conduct ID checks on buyers of games that have been rated as having mature content. It was proposed by Reps. Lee Terry and Jim Matheson. Of this, here’s what Gallagher had to say:
The [ESA] shares Reps. Matheson and Terry s goal of ensuring kids are playing parent-approved personal and video games. That is why the ESA consistently works with parent groups, encouraging caregivers to check each game s ESRB rating and content descriptors a system three-quarters of parents rely on regularly according to the Federal Trade Commission.
We also urge parents to make use of the parental controls available on all new games consoles.
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Yes, addictions need to be dealt with, but it’s important to first comprehend exactly what it is you’re dealing with. That’s why writer and researcher Neils Clark addressed the subject of video game addiction at the 2008 Games for Health Conference. His speak centered on the problem, its elements, real world relationships and its solutions.
Clark noted is that it has no differentiation between kids and adults with regard to game addiction, though pathologies might differ. He also admitted that health professionals are still “in the interim” in their understanding of the addiction.
According to Clark, three distinct elements help us understand what constitutes game addiction:
- immersion – Different people are immersed differently into different games.
- culture – This is basically how the virtual world works. These worlds have structures and cultures all their own, so researchers need to look at how these elements relate.
- how people interact with games – Generally speaking, people play games not for nefarious reasons, but because they get good things out of them (friendships, rewards, etc.).
Nevertheless, Clark admitted that pathologies tend to affect both real and virtual worlds (for example, insomnia due to excessive grinding in World of Warcraft). Researchers, however, still need a more robust way of looking at the problem because taking away a game also means taking away all the good things that go with it.
Clark noted that developers can be a huge help in helping to solve the problem, as they have the ability to design tools to help players monitor their own playtime and remind gamers to pace themselves.
For the long term, though, Clark mentioned that both developers and researchers still need to connect with each other, work together,
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My cat Testing out my new camera Kodak Easyshare Z1275 got the HD video funkion!
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Electronic Arts might be not desperate in acquiring Take-Two, but they’re already preparing for the large acquisition if in case it goes through. In fact, EA just recently secured a US 1 billion loan for additional funding that will be used if ever the merger will push through on or before January 2009.
The current deal of US 25.74 per share still stands, but for Take-Two Interactive, that amount isn’t enough considering the success of Rockstar North’s Grand Theft Auto 4 (Xbox 360, PlayStation 3).
Apparently, EA managed to get their funding from several banks, which include the Morgan Stanley Bank, the Bank of Nova Scotia, KeyBank National Association, and others. The funds are meant “to provide a portion of the funds for the Offer and/or the Merger,” according to EA.
Could this be another way of pressuring the Grand Theft Auto 4 publisher into accepting EA’s deal? The clock’s ticking, and it’s slowly ticking down towards January 2009.
source pc.qj.net
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