Archive for May 30th, 2008

Far Cry 2 life-saving friendly AI, more - Image 1

Ubisoft’s Far Cry 2 (PlayStation 3, Windows, Xbox 360) is definitely shaping up to be a must-buy first-person shooter this year, if the developments from Ubidays 2008 are any indication. While Jack Carver won’t be returning, at least Ubisoft is willing to make up for the loss with many new features. And we’re not kidding: it’s a very ambitious project.

Leave no man behind

Take for example, the intriguing implementation of friendly AI. Now first impressions of the AI system were, from early developer interviews at length, very much a revamp (if not an imitation) of GSC Game World’s A-life “needs” idea. But the artificial intelligence incorporates more than just needs and available resources.

Hands on demonstrations and a couple of gameplay screenshots showed that both the enemy and friendly AI will dash through firefights to gather their fallen and carry them out to safety where the casualties might be restored to fighting strength. The gameplay mechanic would include any character as long as they belong to a respective side – even you.

State a plan of infiltration goes belly up and players find themselves suddenly seeing fleeting moments of their lives pass by. The visual queues don’t necessarily mean that the end is near.

Players will notice that while their mortality is in limbo, a companion they’ve met with earlier may rush to their aid, dash into a battle, fight off the buzzards (okay, kidding), and move players to safer areas.

The ideal action movies are about people, not shooting people

Why? Well, because Ubisoft added character relationship dynamics to Far Cry 2. It’s not enough that an NPC is given to you as a friend – he even acts the part. Some have reported to have grown attached to their new virtual friends after the fact. There’s much speculation that most players won’t forget them soon enough, either

The same goes for the enemy; they look to their own. Demonstrations have showed that in the midst of firefights, NPCs will get to their fallen comrades and carry them over the shoulders to relative safety.

Creative director Clint Hocking stated that Far Cry 2 will be the ultimate rebirth of the first-person shooter – that is, it will be the videogame to lead the FPS genre from the dark ages into enlightenment. He said:

The time for running through dark corridors and blasting demons with plasma rifles is kind of coming to an end. Bad action movies are about shooting people. The ideal action movies are about people.

Later, he demonstrated flying in a hang glider in Far Cry 2, which he states was an important element to add to the new title. Far Cry fans can note that the conveyance was introduced in the first title; now, Ubisoft confirms its return on the sequel.

UPDATE: Far Cry 2 demo showing the hang glider segment. Enjoy!

Open world equals open strategies?

The open world of Far Cry 2 will grant players to plot out their campaign by way of a nifty feature involving a map, some markers, and your binoculars or scopes.

Unlike most shooters, however, Far Cry 2 serves its map to gamers the way you would in real life. The player will find himself unfurling the virtual paper in front of him, using up one hand to view the map.

Drive while viewing the map, and you’ll notice that you’re now driving one-handed, while the other hand keeps the map propped up for your perusal.

With long range spying, players can identify unmanned and manned cars, sentry positions, objective markers, and patrols al a Crysis. These will be marked automatically on the player’s map, so that the strategic and tactical player might plan a course of action.

There is no solid report that the markers will remain on the map regardless of locality and time, but seeing as the strategy element was recommended, it might be.

The Ubidays conference is still ongoing, so we might hear more from Ubisoft and it’s ambitious delight that’s Far Cry 2. Stay tuned until that happens.

Buy: [ Far Cry 2 (PlayStation 3), (Windows), (Xbox 360) ]

source pc.qj.net

Comments No Comments »

Scan of Ubisoft's new Prince of Persia title - Image 1

Nobody can deny some of the roots both Assassin’s Creed and the new Prince of Persia share. Both games have extremely limber and acrobatic protagonists who love wearing loose desert clothing, as well as have a penchant for climbing tall structures. However, aside from that, each game still has pointed differences which make them stand out from one another.

Creative Director JC Guyot explained some of these differences in a video interview with GameSpot UK. Using the same engine as Assassin’s Creed, he mentioned that they wanted the upcoming Prince of Persia title to differentiate itself from its technical predecessor while keeping into the flow of the series.

The world of Prince of Persia will be mainly fantasy in nature as opposed to the more historical setting in Assassin’s Creed. As the developers previously mentioned, magic will play an integral role in the game as the new Prince tries to heal the world from the dark grip of the evil Ahriman.

The art style itself showed one of the most unique changes in the new title. Guyot mentioned that the original art style conceptualized leaned towards a more “cartoony” look rather than the cel-shaded style that we’ve already seen. The simplified art direction made everything more readable for the players by giving them the illusion of a vast world while placing as many details in as possible.

This doesn’t mean that realism will take a backseat in the main theme of the game, though. Guyot emphasized that they wanted the game to have a more human element inserted into it. One way this was reflected was the way fights now focused on one-on-one encounters rather than the usual mob of opponents the Prince had to fight. It definitely makes things a lot more realistic rather than seeing one man wipe out an entire army of baddies all by himself. ( cough We’re looking at you Kratos!)

Character development will also be one of the main points of interest of the game. The main characters, as well as even the common foot soldiers, will be able to instruct players something about the game world and the underlying feelings which motivate them as well.

Ubisoft still hasn’t announced a definite release date for the new Prince of Persia (Computer, Xbox 360, PlayStation 3, DS), but rest assured we’ll be keeping our ears open for any news regarding it, as well as other related information about the game as we get them. You can watch the entire interview through the embedded video below.

source pc.qj.net

Comments No Comments »

Guitar Hero III Mobile rocks the cellphone scene - Image 1

Comments No Comments »