Archive for May, 2008

What exactly makes the new Prince of Persia (Personal computer, Xbox 360, PlayStation 3, DS) title stand out, now that the new hero doesn’t have the luxury of wielding the mighty Dagger of Time? Ubisoft explains the exciting new game mechanic during the ongoing Ubidays 2008 press conference.

In lieu of the dynamic time-twisting mechanic in the previous Prince of Persia titles, the Prince will make use of a new companion to step up the title’s innovative gameplay. The new character, named Elika, will constantly assist the Prince throughout the game and can help him in various ways.

Prince of Persia producer Ben Mates had a couple of choice words to describe Elika. This was what he said:

“When you re fighting, you do superior because Elika helps you. Every single element of this incredible action hero’s abilities are taken to the next level by [this character].”

Mates also confirmed that the game’s main protagonist won’t start out as a prince, and that he’ll be a completely original character detached from the previous heroes of the series. Mates described the new hero as “a wanderer, an adventurer”, and that this played a major role in defining the character’s personality.

Hopefully, more details of this exciting new title in the well-established franchise will be revealed as the Ubidays 2008 event runs its course. In the meantime, you can enjoy watching the epic trailer showing off the tandem of Elika and the new Prince below.

source pc.qj.net

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Shaun White, who is already a prominent figure in the world of skateboarding and snowboarding, is about to make his name known to gamers in Ubisoft’s Shaun White Snowboarding, a new game for the PlayStation 3, Xbox 360, Wii, and Computer.

The game looks ambitious enough to give the Tony Hawk franchise a run for its money. Shaun White Snowboarding features a snow-capped world of massive proportions, running on the same engine that powered Assassin’s Creed.

Gameplay is physics-driven: your performance is dictated by everything from friction to inertia, the type of board you select, and how heavily packed the snow is. The game also has on the internet multiplayer, allowing 16-32 players at a time, depending on the platform.

The Wii is the exception on the multiplayer rule. This version only supports up to four players. That’s ok though, since the Wii version will have support for the Wii Balance Board, something all the other platforms don’t get to have.

Shaun White Snowboarding will be released sometime this year. Here’s a first look at the game, with an interview with Louis Lamarche, the game’s producer:

source pc.qj.net

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The developers from Electronic Arts have just come out with a sweet Spore (Computer, Nintendo Wii, DS, Mac, and Mobile) video which explains the basic gameplay mechanics of this upcoming title.

The video itself shows off some of the things players can anticipate to encounter in the game, mainly, how the different life-forms will interact with each other. More docile players will probably try to design friendlier creatures which work with other creatures while more aggressive ones will go for a more combat oriented organism.

We’re not going to keep you any longer from the Spore video. Here it is, enjoy!

source pc.qj.net

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Rearmed delayed - Image 1

You guys are probably wondering how things are going with Grin’s work on Bionic Commando Rearmed (PSN, Xbox Live, PC). After all, the devs had scheduled this title to arrive by this month, and now there are only a few more days left before we enter June. From the looks it it, we’ll be waiting a little longer than expected.

Grin updated the official Bionic Commando site to announce that Rearmed won’t be making its initially scheduled Might launch. The devs explained – via an pleasing bit of animation – that this was due to some unforeseen problems that were experienced in the the closing stages of development.

They are hard at work to address these problems, with the game pretty much completed. Regardless, we gotta chalk one up to Grin – they’ve got a pretty creative way of laying on the bad news. Those interested viewing Grin’s official announcement can visit the Bionic Commando official site via the source link below.

source pc.qj.net

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D’Agostino, the supermarket chain, has partnered with a technology company to offer customers the ability to scan groceries from their own kitchens. Read more here: http://www.lohud.com/apps/pbcs.dll/article?AID=2008805240335



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At Ubidays 2008, Ubisoft released a new trailer covering Far Cry 2 (PlayStation 3, Windows, Xbox 360) which was decked out with action and drama in ties with the not-so-Far-Cry plot. There’s a whole lot of action in the end, but only after a mild teaser on the scenario that future gamers will get tied into.

As revealed before, players will be dropped into a world filled with life, and it’s in this virtual world that Ubisoft will demonstrate the “spirit” of Far Cry – the non-linear, open progression. Sporting AI features similar to those that spurred the S.T.A.L.K.E.R. series to world gaming stardom, Far Cry 2 will also boast aggressive visuals for all platforms.

But enough of that. We’re here for the video, so we’ll leave you to get right to it. We’d hand over the popcorn, but the trailer’s brief enough. Enjoy!

Buy: [ Far Cry 2 (PlayStation 3), (Windows), (Xbox 360) ]

source pc.qj.net

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Street Fighter 4 confirmed on rumored platforms; more details kick in - Image 1

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Sega licenses Unreal Engine 3 for unknown projects - Image 1

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Scan of Ubisoft's new Prince of Persia title - Image 1

Nobody can deny some of the roots both Assassin’s Creed and the new Prince of Persia share. Both games have extremely limber and acrobatic protagonists who love wearing loose desert clothing, as well as have a penchant for climbing tall structures. However, aside from that, each game still has pointed differences which make them stand out from one another.

Creative Director JC Guyot explained some of these differences in a video interview with GameSpot UK. Using the same engine as Assassin’s Creed, he mentioned that they wanted the upcoming Prince of Persia title to differentiate itself from its technical predecessor while keeping into the flow of the series.

The world of Prince of Persia will be mainly fantasy in nature as opposed to the more historical setting in Assassin’s Creed. As the developers previously mentioned, magic will play an integral role in the game as the new Prince tries to heal the world from the dark grip of the evil Ahriman.

The art style itself showed one of the most one-of-a-kind changes in the new title. Guyot mentioned that the original art style conceptualized leaned towards a more “cartoony” look rather than the cel-shaded style that we’ve already seen. The simplified art direction made everything more readable for the players by giving them the illusion of a vast world while placing as many details in as possible.

This doesn’t mean that realism will take a backseat in the main theme of the game, though. Guyot emphasized that they wanted the game to have a more human element inserted into it. One way this was reflected was the way fights now focused on one-on-one encounters rather than the usual mob of opponents the Prince had to fight. It definitely makes things a lot more realistic rather than seeing one man wipe out an entire army of baddies all by himself. ( cough We’re looking at you Kratos!)

Character development will also be one of the main points of interest of the game. The main characters, as well as even the common foot soldiers, will be able to teach players something about the game world and the underlying feelings which motivate them as well.

Ubisoft still hasn’t announced a definite release date for the new Prince of Persia (PC, Xbox 360, PlayStation 3, DS), but rest assured we’ll be keeping our ears open for any news regarding it, as well as other related information about the game as we get them. You can watch the entire interview through the embedded video below.

source pc.qj.net

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