Archive for September, 2008Airics_arm is a robot arm with artificial bones and muscles. A total of 30 muscles move the bone structure which, as with our own arms, consists of ulna and radius, metacarpal and finger bones, a shoulder joint and a shoulder bone-joints that are otherwise not encountered in this formin the world of technology. Airics bones have not grown of their own accord, nor do they automatic- ally…
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http://www.electronicsandyou.com Any device or appliance that has a useful specific practical purpose and function is called Gadget. Gadgets are sometimes also referred to as gizmos. In some circles the distinction between a gadget and a gizmo is that a gizmo has moving parts, whereas a gadget need not have them. For example, a digital watch would be a gadget, while an analog watch wou…
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This is only the first 10 minutes, I have uploaded the full documentary of much better quality here: http://documentary-log.com/?id=76 For new documentaries every day bookmark my website http://www.documentary-log.com or http://www.docu-log.com Since his debut in DC Comics in 1939, Batman has dazzled readers with an astonishing array of bat gadgets. Viewers will go deep inside the Batcave t…
Sep
12
2008
Monolith regains access to F.E.A.R. brand, Project Origin now F.E.A.R. 2: ProjecPosted by admin in Video GamesIt’s official. Monolith Productions‘ Project Origin will no longer be a “spiritual successful” to their own hit shooter F.E.A.R. Instead, it’s now a full-blown sequel. F.E.A.R. fans out there will probably remember that Sierra retained ownership of the F.E.A.R. name while Monolith was left with the rights to the whole F.E.A.R. universe after the latter was acquired by Warner Bros. This whole situation resulted in the announcement of two F.E.A.R. follow-ups: a “spiritual successor” from Monolith and an “official” sequel Sierra was supposed to make with another developer. For their project, Monolith held a naming contest, where “Project Origin” won out. Flash forward to 2008. After Sierra’s parent company Vivendi merged with Activision, Sierra had to face the cancellation of most of its upcoming games. Warner Bros. and Monolith weren’t about to let the opportunity pass by, and so they took the opportunity to re-acquire the F.E.A.R. brand. So, what does this leave us with? F.E.A.R. 2: Project Origin. Here’s Peter Wyse, Warner Bros. Games’ Director of Production, speaking about the whole thing: The game’s also finally been given a release date: February 10, 2009. F.E.A.R. 2: Project Origin will be available on Computer, Xbox 360, PlayStation 3. Related articles: source pc.qj.net
Sep
12
2008
On the other side: why devs pressure journalists for good game reviews – and whyPosted by admin in Video Games
Views were thrown left and right, and the effects have been far-reaching. Gerstmann’s better was fired, a domino effect happened with other reviewers of the site resigning, and Gerstmann – well, he was pretty much considered to be the gaming journalist’s hero for not buckling down from the intense political pressure of those in the suits just to rate the game a good score. However, that’s only one example (and probably the most highlighted) of the things that game reviewers go through. And truth is, that’s only one side of the coin. This day we found a very interesting article that grants us a peek at the other side of the fence when it comes to game reviews – particularly why publishers put pressure on game journalists, and more intriguingly, why they’re entitled to do so. Sore Thumbs Blog posted the article coming from a certain “Anonymous Guy from Large Publisher”. According to the site, Anonymous Guy wrote to them to show the PR and marketing perspectives on the whole business of elbowing their way to get a good review. But some of the points Anonymous Guy raised was how the developers “kill themselves” to complete a game, and how that game is treated rather unfairly by so-called reviewers who only play two hours out of a 30-hour game. Then there’s also the issue on specialized coverage. Sometimes a reviewer who’s actually an FPS gamer would be given a sim racing game to review, and so the appreciation and treatment of the review is not as holistic and objective as it could have been had the reviewer been given an FPS title. The most interesting bit, however, is how Anonymous Guy observes that there’s no “real” journalism in the gaming industry for a long time now. He says: The industry has been crying out for real journalism for a long time now. What this means to me is not harsher reviews, but thoughtful analysis about games, real knowledge of game development, and a deep history of playing games. And ultimately, gauging who the game would be fun for, and scoring it accordingly. I think today it requires a specialty if you’re a hardcore RTS players, look at only those kinds of games. If you’re an editor-in-chief, find the right journalists and manage them properly. But no one anticipates this to happen any times soon there is no journalism school for videogames, and the Internet will breed more and more amateurs. So the battles will rage on! And we do fully expect the battle to be fired up once more with this post. How about you guys? What do you think? Is there ever an excuse for PR and marketing folks to pressure game journalists into giving what they would deem “fair and reasonable” reviews (in other words, good scores for them)? Share your thoughts below. If you want to check out the whole post (and we’re sure you do) just follow the source link below. Related Articles:
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